Mirye Software publisher and developer e Frontier announce the availability of free Shade 3D for Unity for OS X 10.9, bringing compatibility to Shade 3D for Unity for the latest version of the Apple Mac OS X operating system.
Juan Manuel Bautista Hoepfner gives you a brief introduction on managing shadows in Shade 12 or later when using a 2D background.
Mirye Software, publisher of Shade in English and Tokyo-based e-frontier, Inc announce the immediate availability of Shade 3D ver 14.
We interview Gary Huett, independent consultant and long time Shade user on using Shade in the courtroom.
Shade 13 updated to 13.2.3 with usability improvements and a new feature for Shade 3D for Unity.
Publisher Mirye Software and e frontier announce the immediate availability of the free 3D content modeler and animator tool for Windows.
We interview Larry Bolch, photo journalist, director and musician about how he uses Shade for creative visualisation.
Shade 13 updated to 13.2.1 with usability improvements.
In this tutorial, you learn how set up and export simple bone based animated characters to FBX.
Mirye Software announces the immediate release of the Shade 13 product line of professional 3D modeling, rendering and animation tools.
We interview Juan Manuel Bautista Hoepfner, architectural visualization designer, professional 3d artist and instructor about how he has used Shade.
E Frontier of Tokyo, Japan and Mirye Software announce the ultimate, free 3D game content development system for indie developers and professionals.
In this tutorial, you learn how to import FBX files, import and export texture files into Unity 3D, and also create a simple joint based animation.
We interview Jürgen Schulz, professional 3d artist and animator about how he has used Shade for his professional projects.
It is very easy to export shade scene file to Unity. In this tutorial, we look at the basics on how to import a model into Shade, perform game optimizations and then export for use in Unity 3D.
Shader Cafe's Juan Manuel Bautista Hoepfner is a professional designer specializing in architectural visualization. He also is an expert Shade user and a developing 3d animator. Juan has created an introduction on using Shade (specifically Shade 12, but adaptable to later versions) to develop animated characters that then can be used with Reallusion iClone.
Shade Live Seminar 14 took place on Friday, October 5, 2012 @ 8 AM Pacific Standard Time. Learn more about this event!
YOUTUBE: WATCH NOW GOOGLE PLUS: SHORTCUT TO GOOGLE PLUS PAGE FACEBOOK: EVENT PAGE FOR SHADE LIVE SEMINAR 14 ON FACEBOOK
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